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BluffTitler – 2D and 3D Titling effects

BluffTitler-2D-3D-Titling-effectsTitling softwareis very important when it comes to credit rolls and acknowledgments in any video content and even in still photos. In movies, most of the time the credit rolls happens at the end but some movie makers prefer to have it at the beginning of the movie. Advertising companies also use this tool to make quick effects. Now, did you ever wonder how are these film makers and advertising companies achieved those titling effects? I will show you one of their secrets. Introducing – BluffTitler for 2D and 3D titling effects.

By the way, learning this program requires less effort. Don’t worry, I will not teach you the difficult way. This article won’t even give you too detailed discussion. I will leave that to you. Just play around the functions on your own and definitely you would progress in the future. If you are a professional video editor, fine. But don’t think of leaving this page. If you use high end proprietary editing tool then sorry, BluffTitler can give the same result except for some very advance dynamic effects. And again, as a basic rule in video editing, “no single software that does it all”. So, for newbies in video editing world I encourage you to take a little time and get some basic information about this program.

This application is very small, in fact the installer file is just about 8Mb. It doesn’t require too much space in your hard drive.

System requirements

    • Microsoft Windows 7, Vista or XP (32 or 64 bit)
    • DirectX 9 version June 2007 or later
    • Intel Pentium compatible processor (Pentium III 800 MHz or better recommended)
    • 128 MB RAM
    • 10 MB available harddisk space
    • Hardware accelerated 3D graphics card with hardware vertex shader support

Please note: BluffTitler uses the latest video and 3D animation techniques, so make sure your video driver and DirectX versions are up-to-date.

Once installed, you can browse sample shows under the installed directory folder.

BluffTitler-2D-3D-Titling-effects-sample-showBasic Features
Light Effects
Particle Effects
Sketch Effects
Physics Effects
Picture Effects
Plasma Effects
Supports 2D and 3D animation

Let’s get started and familiarize the Menu buttons from the control panel interface. These are quick functions to control the output. See the figure below as your reference.

BluffTitler-2D-3D-Titling-menu

1. New Show – This is used to start/create a new set of show
2. Open Show – Used to load existing show
3. Set Duration – Used to specif the length of the show
4. Set Show Resolution – Pixel settings, there are so many options available e.g NSTC, PAL, SD, HD etc
5. Save Show – Of course to save your work (Don’t be confused between ‘Render’ and ‘Save’) Render means to save the actual simulation
6. Undo Change – Step backward
7. Redo Change – Step forward
8. Add Text Layer – adds text layer into the layer listbox
9. Add Picture Layer – adds pciture layer into the layer listbox
10. Add Plasma Layer
11. Add Particle Layer
12. Attach border to active layer
13. Attach particles to active layer
14. Attach plasma to active layer
15. Delete all attached layers
16. Delete active layer
17. Clone active layer
18. Change font
19. Change Texture
20. Change Effect
21. Text edit box
22. Properties listbox
23. All Layers checkboxes – Can be extremely handy, but confusing for beginners
24. All Keys checkboxes – Can be extremely handy, but confusing for beginners
25. Layers listbox
26. Physics listbox
27. Visible checkbox – Layers can be turned visible/invisible with this checkbox
28. Layer effect listbox – used to adjust make further enhancements of layer effects
29. Layer effect listbox – used to adjust make further enhancements of layer effects
30. Layer effect listbox – used to adjust make further enhancements of layer effects
31. Property slider (1) – this would change the specific properties of the active item in the “properties listbox” #22. You can also directly enter a numerical figure in the corresponding box
32. Property slider (2) – this would change the specific properties of the active item in the “properties listbox” #22. You can also directly enter a numerical figure in the corresponding box
33. Property slider (3) – this would change the specific properties of the active item in the “properties listbox” #22. You can also directly enter a numerical figure in the corresponding box
34. First Key button – Jumps to the start of the show
35. Previous Key button – Jumps to the previous keyframe but when you are at the start of the show hitting the key won’t do anything
36. Next Key button – Jumps to the next keyframe. Keyframe can easily be determined because the slider below will show a vertical line
37. Last Key button – Jumps to the last keyframe
38. Play button – Starts the show from the current position. You can also press <F4>
39. Stop button – Stops the show. You can also press the <Escape> key
40. Create Key button – Creates a keyframe
41. Delete Key button – Deletes the current keyframe. Use the Previous Key and Next Key buttons to select a key. A key can also be selected by clicking on it. Clicking on this button with the <Shift> key pressed deletes all keyframes.
42. Copy Key button – Copies the current key into the clipboard. Every layer has its own clipboard
43. Paste Key button – Copies the clipboard to the current time and makes a keyframe out of it
44. Move Key to the Left button – Moves the current key to the left. You can also click and drag the keyframe. When no key is selected the time is moved to the left. When holding down the <Shift> key, the key is moved 0.1 second instead of a millisecond.
45. Move Key to the Right button – Moves the current key to the right. You can also click and drag the keyframe. When no key is selected the time is moved to the right. When holding down the <Shift> key, the key is moved 0.1 second instead of a millisecond.
46. Insert Time button – When you press this button, all keys greater than the current time are moved to the right 0.1 second. When holding down the <Control> key, the key at the current time is also moved. When holding down the <Shift> key, 1 second is inserted.
47. Remove Time button – When you press this button, all keys greater than the current time are moved to the left 0.1 second. When holding down the <Control> key, the key at the current time is also moved. When holding down the <Shift> key, 1 second is removed.
48. Current Time – Displays time in the following format: minutes : seconds . milliseconds.
49. Keyframes Bar – In this bar every keyframe is displayed as a small vertical line. When you click on or very close to a key, the time jumps to the time of that key. You can now copy this key, delete this key or drag this key to another place.
50. Time Slider – This slider indicates the current time. Dragged to the left represents time 0, the beginning of the show. Dragged all the way to the right represents the end of the show. By default shows have a duration of 3 seconds, but you can change this with the menu item File > Set Show Duration

How to render to a final output?
You can render the file by going into File>export>as picture or as movie. If you choose to render it to an image, you can choose a specific image format such us .png .tga .bmp .jpg etc. Also options are available if you would render it to a video file.

Sample Animation (not mine)

Official site: http://www.outerspace-software.com/blufftitler.html
Online Gallery: http://www.outerspace-software.com/gallery

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